What have we actually created?
We matched the physical haptics of a custom-built sphere controller with our Robee game, developed in Unreal and set on a 3D-modeled planet.

The player can intuitively navigate the planet with the sphere to help Robee find his way home. Multi-level stories that require individual sensitivity.
How can it be implemented?
Since we develop games and haptic interactions tailor-made, there is a wide range of implementation possibilities. Be it for interactive retail solutions at POS, gamified campaigns for DOOH, exhibitions or showrooms. We tailor the phygital experience exactly to your brand and your goals.